Practical, measurable performance improvements for mobile titles — profiling, hotspot fixes, renderer and memory optimisations tailored for Android & iOS. Deliver smoother framerates, reduced crashes and lower battery drain.
We use device and engine-native tools to gather reproducible traces.
| Area | Action | Impact |
|---|---|---|
| CPU | Batching, job system, avoid main-thread GC spikes | Frame time reduction |
| GPU | Reduce drawcalls, optimize shaders, atlas textures | Smoother framerate |
| Memory | Fix leaks, pool allocations, compress assets | Less OOM, stable sessions |
| Build | Strip debug, use proper ABI and bitcode settings | Smaller installs, better runtime perf |
Lead Performance Engineer — N. Silva
Hands-on profiling, shader tuning and build optimization with experience across Unity and native engines. We provide a prioritized report, quick wins and follow-up verification pass.
Full audit with follow-up verification: typically 5–12 working days depending on scope and platform coverage.
We provide reproducible patches and guidance. With permission we can implement changes under an agreed scope.